unreal.BrushBlendType
¶
-
class
unreal.
BrushBlendType
¶ Bases:
unreal.EnumBase
The blend mode changes how the brush material is applied to the terrain.
C++ Source:
Plugin: Landmass
Module: Landmass
File: TerrainCarvingSettings.h
-
ADDITIVE
¶ Performs an additive blend, using a flat Z=0 terrain as the input. Useful when you want to preserve underlying detail or ramps.
- Type
3
-
ALPHA_BLEND
¶ Alpha Blend will affect the heightmap both upwards and downwards.
- Type
0
-
MAX
¶ Limits the brush to only raising the terrain.
- Type
2
-
MIN
¶ Limits the brush to only lowering the terrain.
- Type
1