unreal.CachedAnimRelevancyData
¶
-
class
unreal.
CachedAnimRelevancyData
(state_machine_name='None', state_name='None')¶ Bases:
unreal.StructBase
Cached Anim Relevancy Data
C++ Source:
Module: Engine
File: CachedAnimData.h
Editor Properties: (see get_editor_property/set_editor_property)
state_machine_name
(Name): [Read-Write] Name of StateMachine State is instate_name
(Name): [Read-Write] Name of State to Cache