unreal.CameraComponent
¶
-
class
unreal.
CameraComponent
(outer=None, name='None')¶ Bases:
unreal.SceneComponent
Represents a camera viewpoint and settings, such as projection type, field of view, and post-process overrides. The default behavior for an actor used as the camera view target is to look for an attached camera component and use its location, rotation, and settings.
C++ Source:
Module: Engine
File: CameraComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
absolute_location
(bool): [Read-Write] If RelativeLocation should be considered relative to the world, rather than the parentabsolute_rotation
(bool): [Read-Write] If RelativeRotation should be considered relative to the world, rather than the parentabsolute_scale
(bool): [Read-Write] If RelativeScale3D should be considered relative to the world, rather than the parentaspect_ratio
(float): [Read-Write] Aspect Ratio (Width/Height)asset_user_data
(Array(AssetUserData)): [Read-Write] Array of user data stored with the componentauto_activate
(bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.camera_mesh
(StaticMesh): [Read-Write] Camera Meshcamera_mesh_hidden_in_game
(bool): [Read-Write] If the camera mesh is visible in game. Only relevant when running editor builds.can_ever_affect_navigation
(bool): [Read-Write] Whether this component can potentially influence navigationcomponent_tags
(Array(Name)): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.constrain_aspect_ratio
(bool): [Read-Write] If bConstrainAspectRatio is true, black bars will be added if the destination view has a different aspect ratio than this camera requested.detail_mode
(DetailMode): [Read-Write] If detail mode is >= system detail mode, primitive won’t be rendered.editable_when_inherited
(bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor classfield_of_view
(float): [Read-Write] The horizontal field of view (in degrees) in perspective mode (ignored in Orthographic mode)hidden_in_game
(bool): [Read-Write] Whether to hide the primitive in game, if the primitive is Visible.is_editor_only
(bool): [Read-Write] If true, the component will be excluded from non-editor buildslock_to_hmd
(bool): [Read-Write] True if the camera’s orientation and position should be locked to the HMDmobility
(ComponentMobility): [Read-Write] How often this component is allowed to move, used to make various optimizations. Only safe to set in constructor.on_component_activated
(ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reseton_component_deactivated
(ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivatedortho_far_clip_plane
(float): [Read-Write] The far plane distance of the orthographic view (in world units)ortho_near_clip_plane
(float): [Read-Write] The near plane distance of the orthographic view (in world units)ortho_width
(float): [Read-Write] The desired width (in world units) of the orthographic view (ignored in Perspective mode)physics_volume_changed_delegate
(PhysicsVolumeChanged): [Read-Write] Delegate that will be called when PhysicsVolume has been changed *post_process_blend_weight
(float): [Read-Write] Indicates if PostProcessSettings should be used when using this Camera to view through.post_process_settings
(PostProcessSettings): [Read-Write] Post process settings to use for this camera. Don’t forget to check the properties you want to overrideprimary_component_tick
(ActorComponentTickFunction): [Read-Write] Main tick function for the Componentprojection_mode
(CameraProjectionMode): [Read-Write] The type of camerarelative_location
(Vector): [Read-Write] Location of the component relative to its parentrelative_rotation
(Rotator): [Read-Write] Rotation of the component relative to its parentrelative_scale3d
(Vector): [Read-Write] Non-uniform scaling of the component relative to its parent. Note that scaling is always applied in local space (no shearing etc)replicates
(bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!should_update_physics_volume
(bool): [Read-Write] Whether or not the cached PhysicsVolume this component overlaps should be updated when the component is moved. GetPhysicsVolume():use_attach_parent_bound
(bool): [Read-Write] If true, this component uses its parents bounds when attached. This can be a significant optimization with many components attached together.use_field_of_view_for_lod
(bool): [Read-Write] If true, account for the field of view angle when computing which level of detail to use for meshes.use_pawn_control_rotation
(bool): [Read-Write] If this camera component is placed on a pawn, should it use the view/control rotation of the pawn where possible? APawn::GetViewRotation():visible
(bool): [Read-Write] Whether to completely draw the primitive; if false, the primitive is not drawn, does not cast a shadow.
-
add_or_update_blendable
(blendable_object, weight=1.0) → None¶ Adds an Blendable (implements IBlendableInterface) to the array of Blendables (if it doesn’t exist) and update the weight
- Parameters
blendable_object (BlendableInterface) –
weight (float) –
-
property
b_use_controller_view_rotation
¶ ‘b_use_controller_view_rotation’ was renamed to ‘use_pawn_control_rotation’.
- Type
deprecated
-
property
b_use_pawn_view_rotation
¶ ‘b_use_pawn_view_rotation’ was renamed to ‘use_pawn_control_rotation’.
- Type
deprecated
-
property
camera_mesh
¶ [Read-Write] Camera Mesh
- Type
[Read-Write] If the camera mesh is visible in game. Only relevant when running editor builds.
- Type
(bool)
-
property
constrain_aspect_ratio
¶ [Read-Write] If bConstrainAspectRatio is true, black bars will be added if the destination view has a different aspect ratio than this camera requested.
- Type
(bool)
-
property
field_of_view
¶ [Read-Write] The horizontal field of view (in degrees) in perspective mode (ignored in Orthographic mode)
- Type
(float)
-
get_camera_view
(delta_time) → MinimalViewInfo¶ Returns camera’s Point of View. Called by Camera class. Subclass and postprocess to add any effects.
- Parameters
delta_time (float) –
- Returns
desired_view (MinimalViewInfo):
- Return type
-
property
lock_to_hmd
¶ [Read-Write] True if the camera’s orientation and position should be locked to the HMD
- Type
(bool)
-
property
ortho_far_clip_plane
¶ [Read-Write] The far plane distance of the orthographic view (in world units)
- Type
(float)
-
property
ortho_near_clip_plane
¶ [Read-Write] The near plane distance of the orthographic view (in world units)
- Type
(float)
-
property
ortho_width
¶ [Read-Write] The desired width (in world units) of the orthographic view (ignored in Perspective mode)
- Type
(float)
-
property
post_process_blend_weight
¶ [Read-Write] Indicates if PostProcessSettings should be used when using this Camera to view through.
- Type
(float)
-
property
post_process_settings
¶ [Read-Write] Post process settings to use for this camera. Don’t forget to check the properties you want to override
- Type
-
property
projection_mode
¶ [Read-Write] The type of camera
- Type
-
remove_blendable
(blendable_object) → None¶ Removes a blendable.
- Parameters
blendable_object (BlendableInterface) –
-
set_constraint_aspect_ratio
(constrain_aspect_ratio) → None¶ Set Constraint Aspect Ratio
- Parameters
constrain_aspect_ratio (bool) –
-
set_ortho_far_clip_plane
(ortho_far_clip_plane) → None¶ Set Ortho Far Clip Plane
- Parameters
ortho_far_clip_plane (float) –
-
set_ortho_near_clip_plane
(ortho_near_clip_plane) → None¶ Set Ortho Near Clip Plane
- Parameters
ortho_near_clip_plane (float) –
-
set_post_process_blend_weight
(post_process_blend_weight) → None¶ Set Post Process Blend Weight
- Parameters
post_process_blend_weight (float) –
-
set_projection_mode
(projection_mode) → None¶ Set Projection Mode
- Parameters
projection_mode (CameraProjectionMode) –
-
set_use_field_of_view_for_lod
(use_field_of_view_for_lod) → None¶ Set Use Field Of View for LOD
- Parameters
use_field_of_view_for_lod (bool) –