unreal.CameraModifier_CameraShake

class unreal.CameraModifier_CameraShake(outer=None, name='None')

Bases: unreal.CameraModifier

A UCameraModifier_CameraShake is a camera modifier that can apply a UCameraShakeBase to the owning camera.

C++ Source:

  • Module: Engine

  • File: CameraModifier_CameraShake.h

Editor Properties: (see get_editor_property/set_editor_property)

  • alpha (float): [Read-Write] Current blend alpha.

  • alpha_in_time (float): [Read-Write] When blending in, alpha proceeds from 0 to 1 over this time

  • alpha_out_time (float): [Read-Write] When blending out, alpha proceeds from 1 to 0 over this time

  • camera_owner (PlayerCameraManager): [Read-Write] Camera this object is associated with.

  • debug (bool): [Read-Write] If true, enables certain debug visualization features.

  • exclusive (bool): [Read-Write] If true, no other modifiers of same priority allowed.

  • priority (uint8): [Read-Write] Priority value that determines the order in which modifiers are applied. 0 = highest priority, 255 = lowest.

  • split_screen_shake_scale (float): [Read-Write] Scaling factor applied to all camera shakes in when in splitscreen mode. Normally used to reduce shaking, since shakes feel more intense in a smaller viewport.