unreal.CanBeCharacterBase
¶
-
class
unreal.
CanBeCharacterBase
¶ Bases:
unreal.EnumBase
Determines whether a Character can attempt to step up onto a component when they walk in to it.
C++ Source:
Module: Engine
File: PrimitiveComponent.h
-
ECB_NO
¶ Character cannot step up onto this Component.
- Type
0
-
ECB_OWNER
¶ Owning actor determines whether character can step up onto this Component (default true unless overridden in code). AActor::CanBeBaseForCharacter():
- Type
2
-
ECB_YES
¶ Character can step up onto this Component.
- Type
1