unreal.ChaosBreakingEventRequestSettings

class unreal.ChaosBreakingEventRequestSettings(max_number_of_results=0, min_radius=0.0, min_speed=0.0, min_mass=0.0, max_distance=0.0, sort_method=ChaosBreakingSortMethod.SORT_BY_HIGHEST_MASS)

Bases: unreal.StructBase

Settings used to refine breaking event requests

C++ Source:

  • Module: GeometryCollectionEngine

  • File: ChaosBreakingEventFilter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • max_distance (float): [Read-Write] The maximum distance threshold for the results.

  • max_number_of_results (int32): [Read-Write] The maximum number of results to return.

  • min_mass (float): [Read-Write] The minimum mass threshold for the results.

  • min_radius (float): [Read-Write] The minimum breaking radius threshold for the results.

  • min_speed (float): [Read-Write] The minimum speed threshold for the results.

  • sort_method (ChaosBreakingSortMethod): [Read-Write] The method used to sort the breaking events.

property max_distance

[Read-Write] The maximum distance threshold for the results.

Type

(float)

property max_number_of_results

[Read-Write] The maximum number of results to return.

Type

(int32)

property min_mass

[Read-Write] The minimum mass threshold for the results.

Type

(float)

property min_radius

[Read-Write] The minimum breaking radius threshold for the results.

Type

(float)

property min_speed

[Read-Write] The minimum speed threshold for the results.

Type

(float)

property sort_method

[Read-Write] The method used to sort the breaking events.

Type

(ChaosBreakingSortMethod)