unreal.ChaosCollisionEventRequestSettings
¶
-
class
unreal.
ChaosCollisionEventRequestSettings
(max_number_results=0, min_mass=0.0, min_speed=0.0, min_impulse=0.0, max_distance=0.0, sort_method=ChaosCollisionSortMethod.SORT_BY_HIGHEST_MASS)¶ Bases:
unreal.StructBase
Settings used to define collision event requests
C++ Source:
Module: GeometryCollectionEngine
File: ChaosCollisionEventFilter.h
Editor Properties: (see get_editor_property/set_editor_property)
max_distance
(float): [Read-Write] The maximum distance threshold for the results.max_number_results
(int32): [Read-Write] The maximum number of results to return.min_impulse
(float): [Read-Write] The minimum impulse threshold for the results.min_mass
(float): [Read-Write] The minimum mass threshold for the results (compared with min of particle 1 mass and particle 2 mass).min_speed
(float): [Read-Write] The min speed threshold for the results (compared with min of particle 1 speed and particle 2 speed).sort_method
(ChaosCollisionSortMethod): [Read-Write] The method used to sort the collision events.
-
property
max_number_results
¶ [Read-Write] The maximum number of results to return.
- Type
(int32)
-
property
min_mass
¶ [Read-Write] The minimum mass threshold for the results (compared with min of particle 1 mass and particle 2 mass).
- Type
(float)
-
property
min_speed
¶ [Read-Write] The min speed threshold for the results (compared with min of particle 1 speed and particle 2 speed).
- Type
(float)
-
property
sort_method
¶ [Read-Write] The method used to sort the collision events.
- Type