unreal.ChaosPhysicsCollisionInfo

class unreal.ChaosPhysicsCollisionInfo(component=None, other_component=None, location=[0.0, 0.0, 0.0], normal=[0.0, 0.0, 0.0], accumulated_impulse=[0.0, 0.0, 0.0], velocity=[0.0, 0.0, 0.0], other_velocity=[0.0, 0.0, 0.0], angular_velocity=[0.0, 0.0, 0.0], other_angular_velocity=[0.0, 0.0, 0.0], mass=0.0, other_mass=0.0)

Bases: unreal.StructBase

Chaos Physics Collision Info

C++ Source:

  • Module: ChaosSolverEngine

  • File: ChaosNotifyHandlerInterface.h

Editor Properties: (see get_editor_property/set_editor_property)

  • accumulated_impulse (Vector): [Read-Write] Accumulated Impulse

  • angular_velocity (Vector): [Read-Write] Angular Velocity

  • component (PrimitiveComponent): [Read-Write] Component

  • location (Vector): [Read-Write] Location of the impact

  • mass (float): [Read-Write] Mass

  • normal (Vector): [Read-Write] Normal at the impact

  • other_angular_velocity (Vector): [Read-Write] Other Angular Velocity

  • other_component (PrimitiveComponent): [Read-Write] Other Component

  • other_mass (float): [Read-Write] Other Mass

  • other_velocity (Vector): [Read-Write] Other Velocity

  • velocity (Vector): [Read-Write] Velocity

property accumulated_impulse

[Read-Write] Accumulated Impulse

Type

(Vector)

property angular_velocity

[Read-Write] Angular Velocity

Type

(Vector)

property component

[Read-Write] Component

Type

(PrimitiveComponent)

property location

[Read-Write] Location of the impact

Type

(Vector)

property mass

[Read-Write] Mass

Type

(float)

property normal

[Read-Write] Normal at the impact

Type

(Vector)

property other_angular_velocity

[Read-Write] Other Angular Velocity

Type

(Vector)

property other_component

[Read-Write] Other Component

Type

(PrimitiveComponent)

property other_mass

[Read-Write] Other Mass

Type

(float)

property other_velocity

[Read-Write] Other Velocity

Type

(Vector)

property velocity

[Read-Write] Velocity

Type

(Vector)