unreal.ChaosTrailingEventData

class unreal.ChaosTrailingEventData(location=[0.0, 0.0, 0.0], velocity=[0.0, 0.0, 0.0], angular_velocity=[0.0, 0.0, 0.0], mass=0.0, particle_index=- 1)

Bases: unreal.StructBase

A trailing event data structure.

C++ Source:

  • Module: GeometryCollectionEngine

  • File: ChaosTrailingEventFilter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • angular_velocity (Vector): [Read-Write] The angular velocity of the trail.

  • location (Vector): [Read-Write] Current trail location.

  • mass (float): [Read-Write] The mass of the trail.

  • particle_index (int32): [Read-Write] The particle index of the trail.

  • velocity (Vector): [Read-Write] The velocity of the trail.

property angular_velocity

[Read-Write] The angular velocity of the trail.

Type

(Vector)

property location

[Read-Write] Current trail location.

Type

(Vector)

property mass

[Read-Write] The mass of the trail.

Type

(float)

property particle_index

[Read-Write] The particle index of the trail.

Type

(int32)

property velocity

[Read-Write] The velocity of the trail.

Type

(Vector)