class unreal.ClothingAssetBase(outer=None, name='None')

Bases: unreal.Object

An interface object for any clothing asset the engine can use. Any clothing asset concrete object should derive from this.

C++ Source:

  • Module: ClothingSystemRuntimeInterface

  • File: ClothingAssetBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • imported_file_path (str): [Read-Only] If this asset was imported from a file, this will be the original path