unreal.Color
¶
-
class
unreal.
Color
(b=0, g=0, r=0, a=0)¶ Bases:
unreal.StructBase
Stores a color with 8 bits of precision per channel. (BGRA). The full C++ class is located here: EngineSourceRuntimeCorePublicMathColor.h:
C++ Source:
Module: CoreUObject
File: NoExportTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
a
(uint8): [Read-Write] Ab
(uint8): [Read-Write] Bg
(uint8): [Read-Write] Gr
(uint8): [Read-Write] R
-
property
a
¶ [Read-Write] A
- Type
(uint8)
-
property
b
¶ [Read-Write] B
- Type
(uint8)
-
property
g
¶ [Read-Write] G
- Type
(uint8)
-
property
r
¶ [Read-Write] R
- Type
(uint8)