unreal.Color

class unreal.Color(b=0, g=0, r=0, a=0)

Bases: unreal.StructBase

Stores a color with 8 bits of precision per channel. (BGRA). The full C++ class is located here: EngineSourceRuntimeCorePublicMathColor.h:

C++ Source:

  • Module: CoreUObject

  • File: NoExportTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • a (uint8): [Read-Write] A

  • b (uint8): [Read-Write] B

  • g (uint8): [Read-Write] G

  • r (uint8): [Read-Write] R

property a

[Read-Write] A

Type

(uint8)

property b

[Read-Write] B

Type

(uint8)

property g

[Read-Write] G

Type

(uint8)

property r

[Read-Write] R

Type

(uint8)