unreal.ColorGradingSettings

class unreal.ColorGradingSettings(global_=[[1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [0.0, 0.0, 0.0, 0.0]], shadows=[[1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [0.0, 0.0, 0.0, 0.0]], midtones=[[1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [0.0, 0.0, 0.0, 0.0]], highlights=[[1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [0.0, 0.0, 0.0, 0.0]], shadows_max=0.09, highlights_min=0.5)

Bases: unreal.StructBase

Color Grading Settings

C++ Source:

  • Module: Engine

  • File: Scene.h

Editor Properties: (see get_editor_property/set_editor_property)

  • global_ (ColorGradePerRangeSettings): [Read-Write] Global

  • highlights (ColorGradePerRangeSettings): [Read-Write] Highlights

  • highlights_min (float): [Read-Write] Highlights Min

  • midtones (ColorGradePerRangeSettings): [Read-Write] Midtones

  • shadows (ColorGradePerRangeSettings): [Read-Write] Shadows

  • shadows_max (float): [Read-Write] Shadows Max

property global_

[Read-Write] Global

Type

(ColorGradePerRangeSettings)

property highlights

[Read-Write] Highlights

Type

(ColorGradePerRangeSettings)

property highlights_min

[Read-Write] Highlights Min

Type

(float)

property midtones

[Read-Write] Midtones

Type

(ColorGradePerRangeSettings)

property shadows

[Read-Write] Shadows

Type

(ColorGradePerRangeSettings)

property shadows_max

[Read-Write] Shadows Max

Type

(float)