unreal.ColorSpace
¶
-
class
unreal.
ColorSpace
¶ Bases:
unreal.EnumBase
EColor Space
C++ Source:
Plugin: OculusVR
Module: OculusHMD
File: OculusFunctionLibrary.h
-
ADOBE_RGB
¶ Similar to sRGB but with deeper greens using D65 white point
- Type
8
-
P3
¶ Similar to DCI-P3. See documentation for more details on P3
- Type
7
-
QUEST
¶ Oculus Quest’s native color space is slightly different than Rift CV1
- Type
6
-
REC_2020
¶ Preferred color space for standardized color across all Oculus HMDs with D65 white point
- Type
2
-
REC_709
¶ Rec. 709 is used on Oculus Go and shares the same primary color coordinates as sRGB
- Type
3
-
RIFT_CV1
¶ Oculus Rift CV1 uses a unique color space, see documentation for more info
- Type
4
-
RIFT_S
¶ Oculus Rift S uses a unique color space, see documentation for more info
- Type
5
-
UNKNOWN
¶ The default value from GetHmdColorSpace until SetClientColorDesc is called. Only valid on PC, and will be remapped to Quest on Mobile
- Type
0
-
UNMANAGED
¶ No color correction, not recommended for production use. See documentation for more info
- Type
1