unreal.ComponentSync

class unreal.ComponentSync(name='None', sync_option=SyncOption.DRIVE)

Bases: unreal.StructBase

Component Sync

C++ Source:

  • Module: Engine

  • File: LODSyncComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • name (Name): [Read-Write] Name

  • sync_option (SyncOption): [Read-Write] Sync Option

property name

[Read-Write] Name

Type

(Name)

property sync_option

[Read-Write] Sync Option

Type

(SyncOption)