unreal.ComposurePlayerCompositingTarget
¶
-
class
unreal.
ComposurePlayerCompositingTarget
(outer=None, name='None')¶ Bases:
unreal.Object
Object to bind to a APlayerCameraManager with a UTextureRenderTarget2D to be used as a player’s render target. deprecate this (UComposurePlayerCompositingTarget) once we’re comfortable using the new UComposureCompositingTargetComponent in its place:
C++ Source:
Plugin: Composure
Module: Composure
File: ComposurePlayerCompositingTarget.h
-
get_player_camera_manager
() → PlayerCameraManager¶ Current player camera manager the target is bind on.
- Returns
- Return type
-
set_player_camera_manager
(player_camera_manager) → PlayerCameraManager¶ Set player camera manager to bind the render target to.
- Parameters
player_camera_manager (PlayerCameraManager) –
- Returns
- Return type
-
set_render_target
(render_target) → None¶ Set the render target of the player.
- Parameters
render_target (TextureRenderTarget2D) –