Object to bind to a APlayerCameraManager with a UTextureRenderTarget2D to be used as a player’s render target. deprecate this (UComposurePlayerCompositingTarget) once we’re comfortable using the new UComposureCompositingTargetComponent in its place:
get_player_camera_manager() → PlayerCameraManager¶
Current player camera manager the target is bind on.
- Return type
set_player_camera_manager(player_camera_manager) → PlayerCameraManager¶
Set player camera manager to bind the render target to.