unreal.ComposureTonemapperPassPolicy
¶
-
class
unreal.
ComposureTonemapperPassPolicy
(outer=None, name='None')¶ Bases:
unreal.ComposurePostProcessPassPolicy
Tonemapper only rules used for configuring how UComposurePostProcessingPassProxy executes
C++ Source:
Plugin: Composure
Module: Composure
File: ComposureTonemapperPass.h
Editor Properties: (see get_editor_property/set_editor_property)
chromatic_aberration
(float): [Read-Write] in percent, Scene chromatic aberration / color fringe (camera imperfection) to simulate an artifact that happens in real-world lens, mostly visible in the image corners.color_grading_settings
(ColorGradingSettings): [Read-Write] Color grading settings.film_stock_settings
(FilmStockSettings): [Read-Write] Film stock settings.
-
property
chromatic_aberration
¶ [Read-Write] in percent, Scene chromatic aberration / color fringe (camera imperfection) to simulate an artifact that happens in real-world lens, mostly visible in the image corners.
- Type
(float)
-
property
color_grading_settings
¶ [Read-Write] Color grading settings.
- Type
-
property
film_stock_settings
¶ [Read-Write] Film stock settings.
- Type