unreal.ConsumeMouseWheel
¶
-
class
unreal.
ConsumeMouseWheel
¶ Bases:
unreal.EnumBase
Used to determine how we should handle mouse wheel input events when someone scrolls.
C++ Source:
Module: SlateCore
File: SlateTypes.h
-
ALWAYS
¶ Always consume mouse wheel event even if we don’t scroll at all.
- Type
1
-
NEVER
¶ Never consume the mouse wheel
- Type
2
-
WHEN_SCROLLING_POSSIBLE
¶ Only consume the mouse wheel event when we actually scroll some amount.
- Type
0