unreal.ContentBrowserDataObjectFilter
¶
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class
unreal.
ContentBrowserDataObjectFilter
(object_names_to_include=[], object_names_to_exclude=[], on_disk_objects_only=False)¶ Bases:
unreal.StructBase
Data used to filter object instances by their name and tags. This will typically limit your query to returning assets.:
C++ Source:
Module: ContentBrowserData
File: ContentBrowserDataFilter.h
Editor Properties: (see get_editor_property/set_editor_property)
object_names_to_exclude
(Array(Name)): [Read-Write] Array of object names that should be excluded from this queryobject_names_to_include
(Array(Name)): [Read-Write] Array of object names that should be included in this queryon_disk_objects_only
(bool): [Read-Write] Whether we should only include on-disk objects (ignoring those that exist only in memory)
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property
object_names_to_exclude
¶ [Read-Write] Array of object names that should be excluded from this query
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property
object_names_to_include
¶ [Read-Write] Array of object names that should be included in this query