unreal.ContentBrowserDataObjectFilter

class unreal.ContentBrowserDataObjectFilter(object_names_to_include=[], object_names_to_exclude=[], on_disk_objects_only=False)

Bases: unreal.StructBase

Data used to filter object instances by their name and tags. This will typically limit your query to returning assets.:

C++ Source:

  • Module: ContentBrowserData

  • File: ContentBrowserDataFilter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • object_names_to_exclude (Array(Name)): [Read-Write] Array of object names that should be excluded from this query

  • object_names_to_include (Array(Name)): [Read-Write] Array of object names that should be included in this query

  • on_disk_objects_only (bool): [Read-Write] Whether we should only include on-disk objects (ignoring those that exist only in memory)

property object_names_to_exclude

[Read-Write] Array of object names that should be excluded from this query

Type

(Array(Name))

property object_names_to_include

[Read-Write] Array of object names that should be included in this query

Type

(Array(Name))

property on_disk_objects_only

[Read-Write] Whether we should only include on-disk objects (ignoring those that exist only in memory)

Type

(bool)