unreal.ControlRig

class unreal.ControlRig(outer=None, name='None')

Bases: unreal.Object

Runs logic for mapping input data to transforms (the “Rig”)

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: ControlRig.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_user_data (Array(AssetUserData)): [Read-Write] Array of user data stored with the asset

  • interaction_rig (ControlRig): [Read-Write] Interaction Rig

  • interaction_rig_class (type(Class)): [Read-Write] Interaction Rig Class

property interaction_rig

[Read-Write] Interaction Rig

Type

(ControlRig)

property interaction_rig_class

[Read-Write] Interaction Rig Class

Type

(type(Class))