unreal.ControlRig
¶
-
class
unreal.
ControlRig
(outer=None, name='None')¶ Bases:
unreal.Object
Runs logic for mapping input data to transforms (the “Rig”)
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: ControlRig.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_user_data
(Array(AssetUserData)): [Read-Write] Array of user data stored with the assetinteraction_rig
(ControlRig): [Read-Write] Interaction Riginteraction_rig_class
(type(Class)): [Read-Write] Interaction Rig Class
-
property
interaction_rig
¶ [Read-Write] Interaction Rig
- Type