unreal.ControlRigComponentMappedBone
¶
-
class
unreal.
ControlRigComponentMappedBone
(source='None', target='None')¶ Bases:
unreal.StructBase
Control Rig Component Mapped Bone
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: ControlRigComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
source
(Name): [Read-Write] Sourcetarget
(Name): [Read-Write] Target