unreal.ControlRigComponentSpace
¶
-
class
unreal.
ControlRigComponentSpace
¶ Bases:
unreal.EnumBase
Enum for controlling which space a transform is applied in.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: ControlRigComponent.h
-
ACTOR_SPACE
¶ The space below the actor’s root transform
- Type
1
-
COMPONENT_SPACE
¶ The space defined by the Control Rig Component
- Type
2
-
LOCAL_SPACE
¶ The space defined by each element’s parent (bone, control etc)
- Type
4
-
RIG_SPACE
¶ The space within the rig. Currently the same as Component Space. Inside of control rig this is called ‘Global Space’.
- Type
3
-
WORLD_SPACE
¶ World space transform
- Type
0