unreal.ControlRigSequence

class unreal.ControlRigSequence(outer=None, name='None')

Bases: unreal.LevelSequence

Control Rig Sequence

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: ControlRigSequence.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_user_data (Array(AssetUserData)): [Read-Write] Array of user data stored with the asset