unreal.ControlToTransformMappings
¶
-
class
unreal.
ControlToTransformMappings
¶ Bases:
unreal.StructBase
Control to Transform Mappings
C++ Source:
Module: MovieSceneTools
File: MovieSceneToolsUserSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
control_channel
(FControlRigChannelEnum): [Read-Write] The channel of the control to mapfbx_channel
(FTransformChannelEnum): [Read-Write] The channel of the fbx transofrm node to mapnegate
(bool): [Read-Write] Whether to negate the value