unreal.ControllerHand
¶
-
class
unreal.
ControllerHand
¶ Bases:
unreal.EnumBase
Defines the controller hands for tracking. Could be expanded, as needed, to facilitate non-handheld controllers
C++ Source:
Module: InputCore
File: InputCoreTypes.h
-
ANY_HAND
¶ 2
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EXTERNAL_CAMERA
¶ 4
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GUN
¶ 5
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LEFT
¶ 0
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PAD
¶ 3
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RIGHT
¶ 1
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SPECIAL_1
¶ 6
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SPECIAL_10
¶ 15
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SPECIAL_11
¶ 16
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SPECIAL_2
¶ 7
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SPECIAL_3
¶ 8
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SPECIAL_4
¶ 9
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SPECIAL_5
¶ 10
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SPECIAL_6
¶ 11
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SPECIAL_7
¶ 12
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SPECIAL_8
¶ 13
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SPECIAL_9
¶ 14