unreal.CreateSessionCallbackProxy
¶
-
class
unreal.
CreateSessionCallbackProxy
(outer=None, name='None')¶ Bases:
unreal.OnlineBlueprintCallProxyBase
Create Session Callback Proxy
C++ Source:
Plugin: OnlineSubsystemUtils
Module: OnlineSubsystemUtils
File: CreateSessionCallbackProxy.h
Editor Properties: (see get_editor_property/set_editor_property)
on_failure
(EmptyOnlineDelegate): [Read-Write] Called when there was an error creating the sessionon_success
(EmptyOnlineDelegate): [Read-Write] Called when the session was created successfully
-
property
on_failure
¶ [Read-Write] Called when there was an error creating the session
- Type
-
property
on_success
¶ [Read-Write] Called when the session was created successfully
- Type