unreal.CurveBlendOption
¶
-
class
unreal.
CurveBlendOption
¶ Bases:
unreal.EnumBase
ECurve Blend Option
C++ Source:
Module: Engine
File: AnimTypes.h
-
BLEND_BY_WEIGHT
¶ Blend By Weight without normalizing
- Type
3
-
DO_NOT_OVERRIDE
¶ Only set the value if the previous pose doesn’t have the curve value.
- Type
1
-
NORMALIZE_BY_WEIGHT
¶ Normalize By Sum of Weight and use it to blend.
- Type
2
-
OVERRIDE
¶ Last pose that contains valid curve value override it.
- Type
0
-
USE_BASE_POSE
¶ Use Base Pose for all curve values. Do not blend
- Type
4
-
USE_MAX_VALUE
¶ Find the highest curve value from multiple poses and use that.
- Type
5
-
USE_MIN_VALUE
¶ Find the lowest curve value from multiple poses and use that.
- Type
6