class unreal.CurveEditorFilterBase(outer=None, name='None')

Bases: unreal.Object

An abstract base class for Curve Editor Filtering. If you inherit from this class your class will automatically show up in the Curve Editor’s Filter dropdown. This allows projects to easily create custom filters to edit curve data as they only have to implement this class. Any UPROPERTY(EditAnywhere) properties exposed on the class will show up in the Curve Editor Filter panel which allows you to easily create customizable properties or advanced filters that rely on user supplied settings.

The CDO is directly edited in the Curve Editor Filter panel so if you wish to save user settings between runs you can add the “config” property to your UPROPERTY() and it will automatically get saved.

C++ Source:

  • Module: CurveEditor

  • File: CurveEditorFilterBase.h