class unreal.DMXCommunicationEndpoint

Bases: unreal.StructBase

Stores to where a DMX protocol routes its data.

If UnicastIpAddresses is empty, the protocol will send all data in broadcast mode to UniverseNumber. Otherwise, all traffic is routed to IPs specified in UnicastIpAddresses.

C++ Source:

  • Plugin: DMXProtocol

  • Module: DMXProtocol

  • File: DMXProtocolTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • universe_number (uint32): [Read-Write] Universe Number