unreal.DMXEntityReferenceConversions
¶
-
class
unreal.
DMXEntityReferenceConversions
(outer=None, name='None')¶ Bases:
unreal.BlueprintFunctionLibrary
Extend type conversions to handle Entity Reference structs
C++ Source:
Plugin: DMXEngine
Module: DMXRuntime
File: DMXEntityReference.h
-
classmethod
conv_controller_obj_to_ref
(controller) → DMXEntityControllerRef¶ Conv Controller Obj to Ref
- Parameters
controller (DMXEntityController) –
- Returns
- Return type
-
classmethod
conv_controller_ref_to_obj
(controller_ref) → DMXEntityController¶ Conv Controller Ref to Obj
- Parameters
controller_ref (DMXEntityControllerRef) –
- Returns
- Return type
-
classmethod
conv_fixture_patch_obj_to_ref
(fixture_patch) → DMXEntityFixturePatchRef¶ Conv Fixture Patch Obj to Ref
- Parameters
fixture_patch (DMXEntityFixturePatch) –
- Returns
- Return type
-
classmethod
conv_fixture_patch_ref_to_obj
(fixture_patch_ref) → DMXEntityFixturePatch¶ Conv Fixture Patch Ref to Obj
- Parameters
fixture_patch_ref (DMXEntityFixturePatchRef) –
- Returns
- Return type
-
classmethod
conv_fixture_type_obj_to_ref
(fixture_type) → DMXEntityFixtureTypeRef¶ Conv Fixture Type Obj to Ref
- Parameters
fixture_type (DMXEntityFixtureType) –
- Returns
- Return type
-
classmethod
conv_fixture_type_ref_to_obj
(fixture_type_ref) → DMXEntityFixtureType¶ Conv Fixture Type Ref to Obj
- Parameters
fixture_type_ref (DMXEntityFixtureTypeRef) –
- Returns
- Return type