unreal.DMXFixtureComponent

class unreal.DMXFixtureComponent(outer=None, name='None')

Bases: unreal.ActorComponent

DMXFixture Component

C++ Source:

  • Plugin: DMXFixtures

  • Module: DMXFixtures

  • File: DMXFixtureComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_user_data (Array(AssetUserData)): [Read-Write] Array of user data stored with the component

  • auto_activate (bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.

  • can_ever_affect_navigation (bool): [Read-Write] Whether this component can potentially influence navigation

  • component_tags (Array(Name)): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.

  • editable_when_inherited (bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor class

  • interpolation_scale (float): [Read-Write] Interpolation Scale

  • is_editor_only (bool): [Read-Write] If true, the component will be excluded from non-editor builds

  • is_enabled (bool): [Read-Write] Parameters—————————————

  • on_component_activated (ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reset

  • on_component_deactivated (ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivated

  • primary_component_tick (ActorComponentTickFunction): [Read-Write] Main tick function for the Component

  • replicates (bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!

  • skip_threshold (float): [Read-Write] Skip Threshold

  • use_interpolation (bool): [Read-Write] Use Interpolation

  • using_matrix_data (bool): [Read-Write] Using Matrix Data

get_parent_fixture_actor()DMXFixtureActor

Functions—————————————–

Returns

Return type

DMXFixtureActor

get_texture_center_colors(texture_atlas, num_textures)

Get Texture Center Colors

Parameters
  • texture_atlas (Texture2D) –

  • num_textures (int32) –

Returns

Return type

Array(LinearColor)

initialize_component()None

Blueprint event

interpolate_component(delta_seconds)None

Blueprint event

Parameters

delta_seconds (float) –