unreal.DMXFixtureComponentColor
¶
-
class
unreal.
DMXFixtureComponentColor
(outer=None, name='None')¶ Bases:
unreal.DMXFixtureComponent
Specific class to handle color mixing using 4 channels (rgb, cmy, rgbw)
C++ Source:
Plugin: DMXFixtures
Module: DMXFixtures
File: DMXFixtureComponentColor.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_user_data
(Array(AssetUserData)): [Read-Write] Array of user data stored with the componentauto_activate
(bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.can_ever_affect_navigation
(bool): [Read-Write] Whether this component can potentially influence navigationchannel_name1
(DMXAttributeName): [Read-Write] Channel Name 1channel_name2
(DMXAttributeName): [Read-Write] Channel Name 2channel_name3
(DMXAttributeName): [Read-Write] Channel Name 3channel_name4
(DMXAttributeName): [Read-Write] Channel Name 4component_tags
(Array(Name)): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.editable_when_inherited
(bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor classinterpolation_scale
(float): [Read-Write] Interpolation Scaleis_editor_only
(bool): [Read-Write] If true, the component will be excluded from non-editor buildsis_enabled
(bool): [Read-Write] Parameters—————————————on_component_activated
(ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reseton_component_deactivated
(ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivatedprimary_component_tick
(ActorComponentTickFunction): [Read-Write] Main tick function for the Componentreplicates
(bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!skip_threshold
(float): [Read-Write] Skip Thresholduse_interpolation
(bool): [Read-Write] Use Interpolationusing_matrix_data
(bool): [Read-Write] Using Matrix Data
-
property
channel_name1
¶ [Read-Write] Channel Name 1
- Type
-
property
channel_name2
¶ [Read-Write] Channel Name 2
- Type
-
property
channel_name3
¶ [Read-Write] Channel Name 3
- Type
-
property
channel_name4
¶ [Read-Write] Channel Name 4
- Type
-
set_component
(new_color) → None¶ Blueprint event
- Parameters
new_color (LinearColor) –