unreal.DMXFixtureComponentColor

class unreal.DMXFixtureComponentColor(outer=None, name='None')

Bases: unreal.DMXFixtureComponent

Specific class to handle color mixing using 4 channels (rgb, cmy, rgbw)

C++ Source:

  • Plugin: DMXFixtures

  • Module: DMXFixtures

  • File: DMXFixtureComponentColor.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_user_data (Array(AssetUserData)): [Read-Write] Array of user data stored with the component

  • auto_activate (bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.

  • can_ever_affect_navigation (bool): [Read-Write] Whether this component can potentially influence navigation

  • channel_name1 (DMXAttributeName): [Read-Write] Channel Name 1

  • channel_name2 (DMXAttributeName): [Read-Write] Channel Name 2

  • channel_name3 (DMXAttributeName): [Read-Write] Channel Name 3

  • channel_name4 (DMXAttributeName): [Read-Write] Channel Name 4

  • component_tags (Array(Name)): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.

  • editable_when_inherited (bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor class

  • interpolation_scale (float): [Read-Write] Interpolation Scale

  • is_editor_only (bool): [Read-Write] If true, the component will be excluded from non-editor builds

  • is_enabled (bool): [Read-Write] Parameters—————————————

  • on_component_activated (ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reset

  • on_component_deactivated (ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivated

  • primary_component_tick (ActorComponentTickFunction): [Read-Write] Main tick function for the Component

  • replicates (bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!

  • skip_threshold (float): [Read-Write] Skip Threshold

  • use_interpolation (bool): [Read-Write] Use Interpolation

  • using_matrix_data (bool): [Read-Write] Using Matrix Data

property channel_name1

[Read-Write] Channel Name 1

Type

(DMXAttributeName)

property channel_name2

[Read-Write] Channel Name 2

Type

(DMXAttributeName)

property channel_name3

[Read-Write] Channel Name 3

Type

(DMXAttributeName)

property channel_name4

[Read-Write] Channel Name 4

Type

(DMXAttributeName)

set_component(new_color)None

Blueprint event

Parameters

new_color (LinearColor) –