unreal.DMXImportGDTFBeam
¶
-
class
unreal.
DMXImportGDTFBeam
(name='None', model='None', position=[[0.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.0, 0.0]], lamp_type=DMXImportGDTFLampType.DISCHARGE, power_consumption=0.0, luminous_flux=0.0, color_temperature=0.0, beam_angle=0.0, field_angle=0.0, beam_radius=0.0, beam_type=DMXImportGDTFBeamType.WASH, color_rendering_index=0)¶ Bases:
unreal.DMXImportGDTFGeometryBase
DMXImport GDTFBeam
C++ Source:
Plugin: DMXEngine
Module: DMXRuntime
File: DMXImportGDTF.h
Editor Properties: (see get_editor_property/set_editor_property)
beam_angle
(float): [Read-Write] Beam Anglebeam_radius
(float): [Read-Write] Beam Radiusbeam_type
(DMXImportGDTFBeamType): [Read-Write] Beam Typecolor_rendering_index
(uint8): [Read-Write] Color Rendering Indexcolor_temperature
(float): [Read-Write] Color Temperaturefield_angle
(float): [Read-Write] Field Anglelamp_type
(DMXImportGDTFLampType): [Read-Write] Lamp Typeluminous_flux
(float): [Read-Write] Luminous Fluxmodel
(Name): [Read-Write] Modelname
(Name): [Read-Write] Nameposition
(Matrix): [Read-Write] Positionpower_consumption
(float): [Read-Write] Power Consumption
-
property
beam_type
¶ [Read-Only] Beam Type
- Type
-
property
color_rendering_index
¶ [Read-Only] Color Rendering Index
- Type
(uint8)
-
property
lamp_type
¶ [Read-Only] Lamp Type
- Type