unreal.DMXPixelMappingFixtureGroupComponent
¶
-
class
unreal.
DMXPixelMappingFixtureGroupComponent
(outer=None, name='None')¶ Bases:
unreal.DMXPixelMappingOutputComponent
Container component for Fixture Items
C++ Source:
Plugin: DMXPixelMapping
Module: DMXPixelMappingRuntime
File: DMXPixelMappingFixtureGroupComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
cell_blending_quality
(DMXPixelBlendingQuality): [Read-Write] The quality level to use when averaging colors during downsampling.dmx_library
(DMXLibrary): [Read-Write] DMXLibraryeditor_color
(LinearColor): [Read-Write] The color displayed in editorlock_in_designer
(bool): [Read-Write] Lock in Designerposition_x
(float): [Read-Write] Position Xposition_y
(float): [Read-Write] Position Ysize_x
(float): [Read-Write] Size Xsize_y
(float): [Read-Write] Size Yvisible_in_designer
(bool): [Read-Write] Visible in Designer
-
property
dmx_library
¶ [Read-Only] DMXLibrary
- Type