unreal.DMXPixelMappingRendererComponent

class unreal.DMXPixelMappingRendererComponent(outer=None, name='None')

Bases: unreal.DMXPixelMappingOutputComponent

Component for rendering input texture

C++ Source:

  • Plugin: DMXPixelMapping

  • Module: DMXPixelMappingRuntime

  • File: DMXPixelMappingRendererComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • brightness (float): [Read-Write] Master brightness of the renderer

  • cell_blending_quality (DMXPixelBlendingQuality): [Read-Write] The quality level to use when averaging colors during downsampling.

  • editor_color (LinearColor): [Read-Write] The color displayed in editor

  • input_material (MaterialInterface): [Read-Write] Material to Downsampling

  • input_texture (Texture): [Read-Write] Texture to Downsampling

  • input_widget (type(Class)): [Read-Write] UMG to Downsampling

  • lock_in_designer (bool): [Read-Write] Lock in Designer

  • position_x (float): [Read-Write] Position X

  • position_y (float): [Read-Write] Position Y

  • renderer_type (DMXPixelMappingRendererType): [Read-Write] Type of rendering, Texture, Material, UMG, etc…

  • size_x (float): [Read-Write] Size X

  • size_y (float): [Read-Write] Size Y

  • visible_in_designer (bool): [Read-Write] Visible in Designer

property brightness

[Read-Only] Master brightness of the renderer

Type

(float)

property input_material

[Read-Only] Material to Downsampling

Type

(MaterialInterface)

property input_texture

[Read-Only] Texture to Downsampling

Type

(Texture)

property input_widget

[Read-Only] UMG to Downsampling

Type

(type(Class))

renderer_input_texture()None

Render input texture for downsampling

property renderer_type

[Read-Only] Type of rendering, Texture, Material, UMG, etc…

Type

(DMXPixelMappingRendererType)