unreal.DataprepAsset
¶
-
class
unreal.
DataprepAsset
(outer=None, name='None')¶ Bases:
unreal.DataprepAssetInterface
A DataprepAsset is an implementation of the DataprepAssetInterface using a Blueprint as the recipe pipeline. The Blueprint is composed of DataprepAction nodes linearly connected.
C++ Source:
Plugin: DataprepEditor
Module: DataprepCore
File: DataprepAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
consumer
(DataprepContentConsumer): [Read-Write] DEPRECATED: COnsumer referenced by the asset deprecated: Property moved to UDataprepAssetInterface as Output.dataprep_recipe_bp
(Blueprint): [Read-Write] DEPRECATED: Pointer to data preparation pipeline blueprint previously used to process input data deprecated: Using directly ActionAssets property instead of Blueprint to manage actions.producers
(Array(DataprepAssetProducer)): [Read-Write] DEPRECATED: List of producers referenced by the asset deprecated: Property moved to UDataprepAssetInterface as Inputs.start_node
(EdGraphNode): [Read-Write] DEPRECATED: Pointer to the entry node of the pipeline blueprint previously used to process input data deprecated: Using directly ActionAssets property instead of Blueprint to manage actions.
-
property
consumer
¶ COnsumer referenced by the asset deprecated: Property moved to UDataprepAssetInterface as Output.
- Type
- Type
[Read-Write] DEPRECATED
-
property
dataprep_recipe_bp
¶ Pointer to data preparation pipeline blueprint previously used to process input data deprecated: Using directly ActionAssets property instead of Blueprint to manage actions.
- Type
- Type
[Read-Write] DEPRECATED
-
property
producers
¶ List of producers referenced by the asset deprecated: Property moved to UDataprepAssetInterface as Inputs.
- Type
- Type
[Read-Write] DEPRECATED
-
property
start_node
¶ Pointer to the entry node of the pipeline blueprint previously used to process input data deprecated: Using directly ActionAssets property instead of Blueprint to manage actions.
- Type
- Type
[Read-Write] DEPRECATED