unreal.DataprepAsset

class unreal.DataprepAsset(outer=None, name='None')

Bases: unreal.DataprepAssetInterface

A DataprepAsset is an implementation of the DataprepAssetInterface using a Blueprint as the recipe pipeline. The Blueprint is composed of DataprepAction nodes linearly connected.

C++ Source:

  • Plugin: DataprepEditor

  • Module: DataprepCore

  • File: DataprepAsset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • consumer (DataprepContentConsumer): [Read-Write] DEPRECATED: COnsumer referenced by the asset deprecated: Property moved to UDataprepAssetInterface as Output.

  • dataprep_recipe_bp (Blueprint): [Read-Write] DEPRECATED: Pointer to data preparation pipeline blueprint previously used to process input data deprecated: Using directly ActionAssets property instead of Blueprint to manage actions.

  • producers (Array(DataprepAssetProducer)): [Read-Write] DEPRECATED: List of producers referenced by the asset deprecated: Property moved to UDataprepAssetInterface as Inputs.

  • start_node (EdGraphNode): [Read-Write] DEPRECATED: Pointer to the entry node of the pipeline blueprint previously used to process input data deprecated: Using directly ActionAssets property instead of Blueprint to manage actions.

property consumer

COnsumer referenced by the asset deprecated: Property moved to UDataprepAssetInterface as Output.

Type

(DataprepContentConsumer)

Type

[Read-Write] DEPRECATED

property dataprep_recipe_bp

Pointer to data preparation pipeline blueprint previously used to process input data deprecated: Using directly ActionAssets property instead of Blueprint to manage actions.

Type

(Blueprint)

Type

[Read-Write] DEPRECATED

property producers

List of producers referenced by the asset deprecated: Property moved to UDataprepAssetInterface as Inputs.

Type

(Array(DataprepAssetProducer))

Type

[Read-Write] DEPRECATED

property start_node

Pointer to the entry node of the pipeline blueprint previously used to process input data deprecated: Using directly ActionAssets property instead of Blueprint to manage actions.

Type

(EdGraphNode)

Type

[Read-Write] DEPRECATED