unreal.DataprepOperation
¶
-
class
unreal.
DataprepOperation
(outer=None, name='None')¶ Bases:
unreal.DataprepParameterizableObject
Base class for all Dataprep operations Dataprep operations act on a set of input obejcts and can modify their properties: f.e. change materials, add metadata etc.
C++ Source:
Plugin: DataprepEditor
Module: DataprepCore
File: DataprepOperation.h
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assets_modified
(assets) → None¶ Indicates an array of assets has changed during the operation. It is important to use this function if the modifications on the assets impact their appearance
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get_additional_keyword
() → Text¶ Allows to add more keywords for when a user is searching for the fetcher in the ui.
- Returns
- Return type
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get_category
() → Text¶ Allows to change the tooltip of the fetcher for the ui if needed.
- Returns
- Return type
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get_display_operation_name
() → Text¶ Allows to change the name of the fetcher for the ui if needed.
- Returns
- Return type
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get_tooltip
() → Text¶ Allows to change the tooltip of the fetcher for the ui if needed.
- Returns
- Return type
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log_info
(log_text) → None¶ Add an info to the log
- Parameters
log_text (Text) – The text to add to the log
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log_warning
(log_text) → None¶ Add a warning to the log
- Parameters
log_text (Text) – The text to add to the log
-
on_execution
(context) → None¶ This function is called when the operation is executed. If your defining your operation in Blueprint or Python this is the function to override.
- Parameters
context (DataprepContext) – The context contains the data that the operation should operate on.