unreal.DataprepSetConvexDecompositionCollisionOperation
¶
-
class
unreal.
DataprepSetConvexDecompositionCollisionOperation
(outer=None, name='None')¶ Bases:
unreal.DataprepOperation
For each static mesh to process, replace the existing static mesh’s collision setup with a convex decomposition one computed using the Hull settings
C++ Source:
Plugin: DataprepEditor
Module: DataprepLibraries
File: DataprepOperations.h
Editor Properties: (see get_editor_property/set_editor_property)
hull_count
(int32): [Read-Write] Maximum number of convex pieces that will be createdhull_precision
(int32): [Read-Write] Number of voxels to use when generating collisionmax_hull_verts
(int32): [Read-Write] Maximum number of vertices allowed for any generated convex hulls
-
property
hull_count
¶ [Read-Write] Maximum number of convex pieces that will be created
- Type
(int32)
-
property
hull_precision
¶ [Read-Write] Number of voxels to use when generating collision
- Type
(int32)
-
property
max_hull_verts
¶ [Read-Write] Maximum number of vertices allowed for any generated convex hulls
- Type
(int32)