unreal.DataprepSubstituteMaterialOperation
¶
-
class
unreal.
DataprepSubstituteMaterialOperation
(outer=None, name='None')¶ Bases:
unreal.DataprepOperation
On each static mesh or actor to process, replace the material matching the criteria with the specified one
C++ Source:
Plugin: DataprepEditor
Module: DataprepLibraries
File: DataprepOperations.h
Editor Properties: (see get_editor_property/set_editor_property)
material_search
(str): [Read-Write] Name of the material(s) to search for. Wildcard is supportedmaterial_substitute
(MaterialInterface): [Read-Write] Material to use as a substitutestring_match
(EditorScriptingStringMatchType): [Read-Write] Type of matching to perform with MaterialSearch string
-
property
material_search
¶ [Read-Write] Name of the material(s) to search for. Wildcard is supported
- Type
(str)
-
property
material_substitute
¶ [Read-Write] Material to use as a substitute
- Type
-
property
string_match
¶ [Read-Write] Type of matching to perform with MaterialSearch string