unreal.DatasmithActorBindingElement
¶
-
class
unreal.
DatasmithActorBindingElement
(outer=None, name='None')¶ Bases:
unreal.DatasmithObjectElement
UDatasmithActorBindingElement
C++ Source:
Plugin: DatasmithImporter
Module: DatasmithImporter
File: DatasmithUObjectElements.h
-
add_property_capture
(prop) → None¶ Adds an existing property capture to this binding
- Parameters
prop (DatasmithBasePropertyCaptureElement) –
-
create_object_property_capture
() → DatasmithObjectPropertyCaptureElement¶ Create a new object property capture and add it to this binding
- Returns
- Return type
-
create_property_capture
() → DatasmithPropertyCaptureElement¶ Create a new property capture and add it to this binding
- Returns
- Return type
-
get_actor
() → DatasmithActorElement¶ Gets the actor that this binding will try capturing
- Returns
- Return type
-
get_property_capture
(index) → DatasmithBasePropertyCaptureElement¶ Gets property that will be captured from the bound actor
- Parameters
index (int32) –
- Returns
- Return type
-
get_property_captures_count
() → int32¶ Gets how many properties will be captured from the bound actor
- Returns
- Return type
int32
-
remove_property_capture
(prop) → None¶ Removes one of the properties that will be captured from the bound actor
- Parameters
prop (DatasmithBasePropertyCaptureElement) –
-
set_actor
(actor) → None¶ Sets the actor that this binding will try capturing
- Parameters
actor (DatasmithActorElement) –