unreal.DatasmithOpenNurbsOptions
¶
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class
unreal.
DatasmithOpenNurbsOptions
(chord_tolerance=0.2, max_edge_length=0.0, normal_tolerance=20.0, stitching_technique=DatasmithCADStitchingTechnique.STITCHING_SEW, geometry=DatasmithOpenNurbsBrepTessellatedSource.USE_RENDER_MESHES)¶ Bases:
unreal.DatasmithTessellationOptions
Datasmith Open Nurbs Options
C++ Source:
Plugin: DatasmithCADImporter
Module: DatasmithOpenNurbsTranslator
File: DatasmithOpenNurbsImportOptions.h
Editor Properties: (see get_editor_property/set_editor_property)
chord_tolerance
(float): [Read-Write] Maximum distance between any generated triangle and the original surface. Smaller values make more triangles.geometry
(DatasmithOpenNurbsBrepTessellatedSource): [Read-Write] Geometrymax_edge_length
(float): [Read-Write] Maximum length of any edge in the generated triangles. Smaller values make more triangles.normal_tolerance
(float): [Read-Write] Maximum angle between adjacent triangles. Smaller values make more triangles.stitching_technique
(DatasmithCADStitchingTechnique): [Read-Write] Stitching technique applied on model before tessellation. Sewing could impact number of objects.
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property
geometry
¶ [Read-Write] Geometry