unreal.DatasmithRuntimeSourceInfo

class unreal.DatasmithRuntimeSourceInfo(name='', hash=- 1)

Bases: unreal.StructBase

Datasmith Runtime Source Info

C++ Source:

  • Plugin: DatasmithRuntime

  • Module: DatasmithRuntime

  • File: DatasmithRuntimeBlueprintLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • hash (int32): [Read-Write] Hash

  • name (str): [Read-Write] Name

property hash

[Read-Write] Hash

Type

(int32)

property name

[Read-Write] Name

Type

(str)