unreal.DatasmithVariantElement

class unreal.DatasmithVariantElement(outer=None, name='None')

Bases: unreal.DatasmithObjectElement

  • UDatasmithVariantElement

C++ Source:

  • Plugin: DatasmithImporter

  • Module: DatasmithImporter

  • File: DatasmithUObjectElements.h

add_actor_binding(binding)None

Adds an existing actor binding to this variant

Parameters

binding (DatasmithActorBindingElement) –

create_actor_binding()DatasmithActorBindingElement

Create a new actor binding and add it to this variant

Returns

Return type

DatasmithActorBindingElement

get_actor_binding(index)DatasmithActorBindingElement

Gets an actor binding from this variant

Parameters

index (int32) –

Returns

Return type

DatasmithActorBindingElement

get_actor_bindings_count() → int32

Gets how many actor bindings are in this variant

Returns

Return type

int32

remove_actor_binding(binding)None

Removes an actor binding from this variant

Parameters

binding (DatasmithActorBindingElement) –