unreal.DatasmithVariantElement
¶
-
class
unreal.
DatasmithVariantElement
(outer=None, name='None')¶ Bases:
unreal.DatasmithObjectElement
UDatasmithVariantElement
C++ Source:
Plugin: DatasmithImporter
Module: DatasmithImporter
File: DatasmithUObjectElements.h
-
add_actor_binding
(binding) → None¶ Adds an existing actor binding to this variant
- Parameters
binding (DatasmithActorBindingElement) –
-
create_actor_binding
() → DatasmithActorBindingElement¶ Create a new actor binding and add it to this variant
- Returns
- Return type
-
get_actor_binding
(index) → DatasmithActorBindingElement¶ Gets an actor binding from this variant
- Parameters
index (int32) –
- Returns
- Return type
-
get_actor_bindings_count
() → int32¶ Gets how many actor bindings are in this variant
- Returns
- Return type
int32
-
remove_actor_binding
(binding) → None¶ Removes an actor binding from this variant
- Parameters
binding (DatasmithActorBindingElement) –