unreal.DatasmithVariantSetElement
¶
-
class
unreal.
DatasmithVariantSetElement
(outer=None, name='None')¶ Bases:
unreal.DatasmithObjectElement
UDatasmithVariantSetElement
C++ Source:
Plugin: DatasmithImporter
Module: DatasmithImporter
File: DatasmithUObjectElements.h
-
add_variant
(variant) → None¶ Adds an existing variant to this variant set
- Parameters
variant (DatasmithVariantElement) –
-
create_variant
(element_name) → DatasmithVariantElement¶ Create a new variant and add it to the parent variant set
- Parameters
element_name (Name) –
- Returns
- Return type
-
get_variant
(index) → DatasmithVariantElement¶ Gets a variant from this variant set
- Parameters
index (int32) –
- Returns
- Return type
-
get_variants_count
() → int32¶ Gets how many variants are in this variant set
- Returns
- Return type
int32
-
remove_variant
(variant) → None¶ Removes a variant from this variant set
- Parameters
variant (DatasmithVariantElement) –