unreal.DefaultLevelSequenceInstanceData
¶
-
class
unreal.
DefaultLevelSequenceInstanceData
(outer=None, name='None')¶ Bases:
unreal.Object
Default instance data class that level sequences understand. Implements IMovieSceneTransformOrigin.
C++ Source:
Module: LevelSequence
File: DefaultLevelSequenceInstanceData.h
Editor Properties: (see get_editor_property/set_editor_property)
transform_origin
(Transform): [Read-Write] Specifies a transform that offsets all absolute transform sections in this sequence. Will compound with attach tracks. Scale is ignored. Not applied to Relative or Additive sections.transform_origin_actor
(Actor): [Read-Write] When set, this actor’s world position will be used as the transform origin for all absolute transform sections
-
property
transform_origin
¶ [Read-Write] Specifies a transform that offsets all absolute transform sections in this sequence. Will compound with attach tracks. Scale is ignored. Not applied to Relative or Additive sections.
- Type