unreal.DestroySessionCallbackProxy

class unreal.DestroySessionCallbackProxy(outer=None, name='None')

Bases: unreal.OnlineBlueprintCallProxyBase

Destroy Session Callback Proxy

C++ Source:

  • Plugin: OnlineSubsystemUtils

  • Module: OnlineSubsystemUtils

  • File: DestroySessionCallbackProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_failure (EmptyOnlineDelegate): [Read-Write] Called when there is an unsuccessful destroy

  • on_success (EmptyOnlineDelegate): [Read-Write] Called when there is a successful destroy

property on_failure

[Read-Write] Called when there is an unsuccessful destroy

Type

(EmptyOnlineDelegate)

property on_success

[Read-Write] Called when there is a successful destroy

Type

(EmptyOnlineDelegate)