unreal.DetachmentRule
¶
-
class
unreal.
DetachmentRule
¶ Bases:
unreal.EnumBase
Rules for detaching components - needs to be kept synced to EAttachmentRule
C++ Source:
Module: Engine
File: EngineTypes.h
-
KEEP_RELATIVE
¶ Keeps current relative transform.
- Type
0
-
KEEP_WORLD
¶ Automatically calculates the relative transform such that the detached component maintains the same world transform.
- Type
1