unreal.DisplayClusterConfiguratorEditor

class unreal.DisplayClusterConfiguratorEditor(outer=None, name='None')

Bases: unreal.AssetEditor

Configurator asset editor

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfigurator

  • File: DisplayClusterConfiguratorEditor.h

load_from_file(configurator_editor_data, file_path)bool

Load from specified file

Parameters
Returns

Return type

bool

load_with_open_file_dialog()bool

Load with OpenFileDialog

Returns

Return type

bool

save()bool

Save to the same file the config data was read from

Returns

Return type

bool

save_to_file(file_path)bool

Save to a specified file

Parameters

file_path (str) –

Returns

Return type

bool

save_with_open_file_dialog()bool

Save with SaveFileDialog

Returns

Return type

bool