unreal.DisplayClusterInputBlueprintAPIImpl
¶
-
class
unreal.
DisplayClusterInputBlueprintAPIImpl
(outer=None, name='None')¶ Bases:
unreal.Object
Blueprint API interface implementation
C++ Source:
Plugin: nDisplay
Module: DisplayClusterInput
File: DisplayClusterInputBlueprintAPIImpl.h
-
bind_vrpn_channel
(vrpn_device_id, vrpn_channel, target) → bool¶ Binds specified device channel to a key
-
bind_vrpn_channels
(vrpn_device_id, vrpn_device_binds) → bool¶ Binds multiple device channels to multiple keys
- Parameters
vrpn_device_id (str) –
vrpn_device_binds (Array(DisplayClusterInputBinding)) –
- Returns
true if success
- Return type
-
bind_vrpn_keyboard
(vrpn_device_id, vrpn_keyboard_button_name, target) → bool¶ Create new bind from vrpn keyboard device key to UE4 target by user friendly target name
-
bind_vrpn_tracker
(vrpn_device_id, vrpn_channel, target) → bool¶ Bind VRPN tracker to a hand controller
- Parameters
vrpn_device_id (str) –
vrpn_channel (int32) –
target (ControllerHand) –
- Returns
true if success
- Return type
-
set_vrpn_keyboard_reflection_mode
(vrpn_device_id, reflection_mode) → bool¶ Sets VRPN keyboard reflection type
- Parameters
vrpn_device_id (str) –
reflection_mode (DisplayClusterInputKeyboardReflectionMode) –
- Returns
true if success
- Return type