unreal.DisplayClusterInputBlueprintAPIImpl

class unreal.DisplayClusterInputBlueprintAPIImpl(outer=None, name='None')

Bases: unreal.Object

Blueprint API interface implementation

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterInput

  • File: DisplayClusterInputBlueprintAPIImpl.h

bind_vrpn_channel(vrpn_device_id, vrpn_channel, target)bool

Binds specified device channel to a key

Parameters
  • vrpn_device_id (str) –

  • vrpn_channel (int32) –

  • target (Key) –

Returns

true if success

Return type

bool

bind_vrpn_channels(vrpn_device_id, vrpn_device_binds)bool

Binds multiple device channels to multiple keys

Parameters
Returns

true if success

Return type

bool

bind_vrpn_keyboard(vrpn_device_id, vrpn_keyboard_button_name, target)bool

Create new bind from vrpn keyboard device key to UE4 target by user friendly target name

Parameters
  • vrpn_device_id (str) –

  • vrpn_keyboard_button_name (Key) –

  • target (Key) –

Returns

True if success

Return type

bool

bind_vrpn_tracker(vrpn_device_id, vrpn_channel, target)bool

Bind VRPN tracker to a hand controller

Parameters
Returns

true if success

Return type

bool

set_vrpn_keyboard_reflection_mode(vrpn_device_id, reflection_mode)bool
  • Sets VRPN keyboard reflection type

Parameters
Returns

true if success

Return type

bool