class unreal.DistributionFloatParameterBase(outer=None, name='None')

Bases: unreal.DistributionFloatConstant

Distribution Float Parameter Base

C++ Source:

  • Module: Engine

  • File: DistributionFloatParameterBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • can_be_baked (bool): [Read-Write] Can this variable be baked out to a FRawDistribution? Should be true 99% of the time

  • constant (float): [Read-Write] This float will be returned for all values of time.

  • max_input (float): [Read-Write] todo document

  • max_output (float): [Read-Write] todo document

  • min_input (float): [Read-Write] todo document

  • min_output (float): [Read-Write] todo document

  • param_mode (DistributionParamMode): [Read-Write] todo document

  • parameter_name (Name): [Read-Write] todo document

get_float_distribution_parameter_values() -> (out_parameter_name=Name, out_min_input=float, out_max_input=float, out_min_output=float, out_max_output=float)

Get Float Distribution Parameter Values


out_parameter_name (Name):

out_min_input (float):

out_max_input (float):

out_min_output (float):

out_max_output (float):

Return type