unreal.DrivenBoneModificationMode

class unreal.DrivenBoneModificationMode

Bases: unreal.EnumBase

The type of modification to make to the destination component(s)

C++ Source:

  • Module: AnimGraphRuntime

  • File: AnimNode_BoneDrivenController.h

ADD_TO_INPUT

Add the driven value to the input component value(s)

Type

0

ADD_TO_REF_POSE

Add the driven value to the reference pose value

Type

2

REPLACE_COMPONENT

Replace the input component value(s) with the driven value

Type

1