unreal.DrivenBoneModificationMode
¶
-
class
unreal.
DrivenBoneModificationMode
¶ Bases:
unreal.EnumBase
The type of modification to make to the destination component(s)
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_BoneDrivenController.h
-
ADD_TO_INPUT
¶ Add the driven value to the input component value(s)
- Type
0
-
ADD_TO_REF_POSE
¶ Add the driven value to the reference pose value
- Type
2
-
REPLACE_COMPONENT
¶ Replace the input component value(s) with the driven value
- Type
1